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NGO Runner

C# • Unity • Mobile Development • Game Design • Blender

NGO Runner is a satirical infinite runner mobile game developed in Unity using C#. Players navigate the busy streets of Innsbruck, dodging obstacles and persistent street fundraisers in a humorous take on city life.

The project served as a deep dive into mobile game mechanics and optimization. Efficient collision detection algorithms and object pooling were implemented to ensure high frame rates on mobile devices.

Additionally, integrating touch-based control schemes required careful tuning to feel responsive. The game also features a local high-score system and unlockable characters to drive player retention.

Every project is a unique and fun challenge. I focus on creating things, that are unique and fun to build, while solving real world problems.

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