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Pawsome

C# • Unity • Blender • Rigging • Low Poly Modeling • Game Design

Pawsome is primarily a conceptual project designed to explore the mechanics of a virtual pet simulation game. While built using Unity and C#, the core purpose of this project was to learn the fundamentals of 3D content creation using Blender.

It served as a practical deep dive into the 3D art pipeline, starting from basic low-poly modeling and UV mapping to more complex tasks like character rigging and animation. The project provided hands-on experience in creating custom assets and importing them into a game engine to see them come to life.

Every project is a unique and fun challenge. I focus on creating things, that are unique and fun to build, while solving real world problems.

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